I wanted to try sketchfab so I uploaded old props that i made previous year. I added a chest and a bucket, as I noticed that I could do much more with the textures I already had.



WIP - Water analysis center

WIP on my latest environment, Water analysis center. 3 weeks in the project. Picture on top is the latest, while the others are mock ups and progress pics. Things left to do is tweaking of hologram shaders, material definition, effects and lightning. We have started game project in school so I will probably go back and fix these things after project is done.


Speedmodeling 5 hrs

I wanted to test my working speed and see if I done any improvement during the year so I did a 5hr speedmodeling, including texturing. This is the result.



Nordic Environment - final

Final renders of Nordic Environment project!








Nordic Environment - WIP 2

An update on the nordic environment project. Low poly, baking and texturing done. Only assembling a small scene left to do.







Nordic Environment - WIP

I started a new environment to learn sculpt highpoly with zbrush. This small environment is done in 3 weeks time. The first 2 week was spend on planning, blocking out with primitives and highpoly sculpting.

Concept, photo manipulation

Block out in max







Decided to take a little pause from school work to finish the metal wall segment.


Here's an update on the sci-fi wall. It took two days to make. It's only fast modelled to be a part of the test game. More info to come about it as soon I have collected all data about it.
Made with NDo2, 3DSMax and photoshop. Test game made with UDK.






































Here's another Zbrush learning piece. A simple wall piece, a couple of hours of work. High poly done, only unwrap, projection and texturing left to do.


Chest is done! I have learnt a lot during this process, especially how to sculpt an dthe workflow with zbrush.






















A new thing I'm working on, a slice of sci-fi wall. It's going to be part of a small experiment with an absract puzzle to test the ability of solving obstacles during time pressure. More info about that in later posts.


I have made some minor updates to the landscape. I got some feedback about the hills being quite high in the background and lacking trees, so I have made some updates :)

I'm currently working with the kismet to rig some cameras for my reel.



I have also been working with a Zbrush chest. High poly done, just retop, normal map baking and texturing left to do.




Water in my town!
I have rebuild some parts of the town, made more props and put some water in the scene.
I'm soon done with the polishing.


WIP Skydome
Tested to do a skydome in UDK, the texture is not a final one, it's just a draft to test if the nodes work properly.


Vegetation and props!

Another update on my town project! 
Props and Vegetation, WIP






Handpainted Textures and low poly models in UDK!

I have been working on this project for about 4 weeks, most of the time have been consumed by drawing all the textures.

I have some uv-space left to use and create lightmaps.

I have only been using diffuses and specular maps, all 512 x 512

Software

3DSMax
CS5
UDK








I'm currently working on a 3d project, create a town in handpainted style.
a small update on part for the town.
print screen from viewport


Meery Christmas and a happy new year to everyone! :)



Here's a step by step on a picture I drew last week.

Playing in Max and UDK

Today I have been playing around in max and udk.
I started off with a plane with a wall texture and sketched upp a wall by extruding etc.

I will start a bigger project later on, building a whole town, so I was trying this method.
textures are from cgtextures.com