Decided to take a little pause from school work to finish the metal wall segment.
Here's an update on the sci-fi wall. It took two days to make. It's only fast modelled to be a part of the test game. More info to come about it as soon I have collected all data about it.
Made with NDo2, 3DSMax and photoshop. Test game made with UDK.
Here's another Zbrush learning piece. A simple wall piece, a couple of hours of work. High poly done, only unwrap, projection and texturing left to do.
Made with NDo2, 3DSMax and photoshop. Test game made with UDK.
Here's another Zbrush learning piece. A simple wall piece, a couple of hours of work. High poly done, only unwrap, projection and texturing left to do.
Chest is done! I have learnt a lot during this process, especially how to sculpt an dthe workflow with zbrush.
A new thing I'm working on, a slice of sci-fi wall. It's going to be part of a small experiment with an absract puzzle to test the ability of solving obstacles during time pressure. More info about that in later posts.
A new thing I'm working on, a slice of sci-fi wall. It's going to be part of a small experiment with an absract puzzle to test the ability of solving obstacles during time pressure. More info about that in later posts.
I have made some minor updates to the landscape. I got some feedback about the hills being quite high in the background and lacking trees, so I have made some updates :)
I'm currently working with the kismet to rig some cameras for my reel.
I'm currently working with the kismet to rig some cameras for my reel.
I have also been working with a Zbrush chest. High poly done, just retop, normal map baking and texturing left to do.
Handpainted Textures and low poly models in UDK!
I have been working on this project for about 4 weeks, most of the time have been consumed by drawing all the textures.
I have some uv-space left to use and create lightmaps.
I have only been using diffuses and specular maps, all 512 x 512
Software
3DSMax
CS5
UDK
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