Handpainted Textures and low poly models in UDK! I have been working on this project for about 4 weeks, most of the time have been consumed by drawing all the textures. I have some uv-space left to use and create lightmaps. I have only been using diffuses and specular maps, all 512 x 512 Software
3DSMax CS5 UDK
I'm currently working on a 3d project, create a town in handpainted style.
a small update on part for the town.
print screen from viewport